The city streets are the best level in the whole game. Pay attention to the city and you can see that it too is a character, guiding and helping you as you progress. ODST’s scattered mission structure is unified by the open world segments in the nighttime city. Marty O’Donnell and Michael Salvatori are also at their best here, with a soundtrack that perfectly balances the long, lonely night and daytime warfare across New Mombasa. The lighting is moodier, the atmosphere more isolated, and the story plays out like a detective novel instead of a space opera. ODST plays out in the wings of the Halo 2 and Halo 3 stage plays. It even manages to do so without being entirely separate from the rest of the original trilogy. Unlike later titles, like Halo 4 and Halo 5, ODST successfully demonstrates that there is so much more in the Halo universe to explore. Over a decade since its release, affection for the game has grown to surpass initial price criticisms. Bungie captured the feeling of fighting against an insurmountable foe in their swan song. Launching into space to board the Covenant corvette, watching New Alexandria burn, and the final mission remain highlights in the series thanks to their solemn tone. The campaign has some of the best setpieces in the series despite those changes. Story problems aside, Reach sits in a middle ground between the purity of the first three titles and later installments with Call of Duty-inspired features like loadouts and sprint. RELATED: Games To Play If You Like The Halo Franchise While little time is given to developing each individual Spartan's character, it's clear from the get-go that the game is not about them. The campaign follows the final days of Spartan team Noble as they put together a last stand against the Covenant on the doomed planet of Reach. Reach's story is nothing short of beautifully tragic. We've adjusted Infinite's entry to reflect its lack of campaign couch co-op and to include game release information for each entry. We've had plenty of time to sit with its campaign and ponder on where it stands when compared to the other campaigns of the main series. Updated Apby Amanda Hurych: Halo Infinite has been in our hands for quite a while now. Read on if you want a look at the Halo campaigns ranked from worst to best. Campaign quality has fluctuated throughout the series, with some clearly more enjoyable than the others. There have been eight mainline Halo games since the release of Halo: Combat Evolved in 2001. RELATED: The Best Halo Missions Ever Made, Ranked It is an icon, a grand franchise that has lasted for two decades thanks to the superlative nature of each entry. The first two games almost single-handedly solidified the Xbox as a console gaming brand and went on to have two of the most anticipated sequels in gaming history. As many assumed Halo 5: Guardians would release in November, as most Halos have, this now leaves Microsoft without a confirmed first-party Xbox One release for November.The Halo series reigns supreme in large part thanks to its invigorating multiplayer component and the jaw-dropping quality of its campaigns. Look for a full analysis of these two trailers in the IGN Rewind Theater very soon. A second ad then aired one hour later, showing the same events from Master Chief's perspective with the roles reversed: Chief was walking towards a wounded Locke, asking him if "it was all worth it." The commercial ends with Chief drawing his weapon on Locke. He switches to his pistol and the commercial ends as Locke draws on Chief, and then we see a Halo 5 logo screen and a release date: 10.27.15. Locke angrily blames Chief for the destruction around them, saying he was humanity's savior and now betrayer. It appears that Locke is addressing the statue, but as he approaches, we see Master Chief, with a massive hole in the upper left shoulder of his armor, sitting wounded at the base of the statue. At the conclusion of the commercial, a still of which previously leaked, Agent Locke walks through a human city reduced to rubble, towards a statue of Master Chief.
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